

Leo’s movement focuses a lot on momentum, a lot of the level design including slopes and ramps so he can build up the energy needed to clear loopdeloops or reach a higher platform. He is just a furball with two eyes and a mustache and he moves by just shuffling along, but his fur and mustache have individual hairs still readable in his design even as he starts to whip out some of his platforming tricks.

Leo himself isn’t as basic in appearance as first described either. Areas focused on riding wind or jumping across perilous pits will use the movement of the background and platforming objects to emphasize the peril though, so Leo’s Fortune hasn’t completely sidelined animation in favor of fidelity. You won’t be finding complex particle effects or the like though, the rain not actually hitting surfaces or building puddles, and even when the world is filled with plants or cloth they won’t always react to expected forces like wind. Vibrant areas are still plentiful such as the bright desert and its crumbling ruins, but even the moody port town mixes in rain for something beautiful but subdued. It’s actually a bit of a shame a good amount of it takes place in interior locations underground where there will be some inevitable visual repetition, but Leo’s Fortune does try to mix up these settings as well by having different objects constructed in the mines or caves to ensure the game never breaks away from its devotion to minute touches. Moving forward into the game continues to be a treat for the eyes. If you removed Leo and certain objects like the gold he collects on his adventure these would feel like they’re something far more focused on achieving realism, but even games that do attempt such things often have to cut corners because their main character’s interactions with the world are complex and they aren’t a simple furball that slides across the ground with ease. Rocks and dirt have their own unique shapes and are arranged with each other in ways that aren’t distracting but work together to create a marvelous landscape that borders on the realistic. Right off the bat you’re thrown into a natural area of fields and forests, but rather than playing into the tropes of the unassuming first world of many platform games, these spaces make sure every piece of land you move across is remarkably detailed. While our protagonist Leo is only able to explore the environments he travels through on a 2D plane, the game takes no shortcuts in bringing this locations to life with astounding attention to detail. Leo’s Fortune does star the character described, but its level designs and graphics are not only remarkably vivid and detailed, but they’re positively drop-dead gorgeous. If you told me there is a platforming game where you play as a furball with a lush mustache, I’d probably imagine a game that chose a simple protagonist due to budgetary limitations or a desire to keep things incredibly minimalistic.
